![]() ![]() You should proceed to check the compatibility report that has been generated by the conversion process and see if there is anything that you need to fix before trying to run or compile the project. Once the project has been converted to the new 2.3.0+ format, it will open in the IDE and you will get a message saying that the conversion has succeeded. Please note that on import, if the project was created using a version lower than 2.3.0, then you will get the following warning message: If you choose to proceed then a file explorer will be opened and you can give the project an updated name and location to save it, so the original project will not be over-written. Open Project - This will open a file explorer for you to select a previously created *.yyz project file for loading. ![]() Project files are saved with the *.yyp file extension. Once you have given a name to the project and a location to save it, you will be taken to a new, blank, workspace to start working on it. It will open the "Save" dialogue and prompt you to choose a location to save the new project to. New Project - This is for creating a new project from scratch in GameMaker.The file menu is where you can choose to change, save or import projects as well as set the GameMaker IDE preferences. ![]()
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